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Kindred Abilities

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Passive:
Mark of the Kindred

INNATE: Both Lamb and Wolf mark targets to hunt. Scoring a Damage rating takedown on a marked target permanently empowers Kindred's abilities, as well as granting Lamb 75 - 250 (based on Marks) Range icon bonus range on her basic attacks and abilities.

Mark of the Kindred

LAMB - ENEMY CHAMPIONS: Lamb is offered a selection of Champion icon champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 seconds delay before the Mark can be collected, and Lamb can change her target if the target hasn't died during a period of time. Targets successfully hunted cannot be targeted again for 4 minutes.

Mark of the Kindred

WOLF - ENEMY MONSTERS: Starting at 2:05, Wolf periodically selects a monster camp within the enemy's jungle based on Lamb's current Marks for 180 seconds, and selects another one 40 seconds after killing a marked monster. If an ally kills a hunted jungle monster within 6 seconds of Kindred damaging it, Kindred will still acquire the stack.


Q - Ability: Dance of Arrows
Dance of Arrows

ACTIVE: Lamb Dash dashes in the target direction, gaining 25% (+ 5% per Mark of the Kindred Mark) bonus attack speed for 4 seconds while firing up to three arrows to nearby targets, dealing physical damage. Lamb's current attack target at any proximity will be prioritized by one of the arrows. PHYSICAL DAMAGE: 60 / 80 / 100 / 120 / 140 (+ 65% bonus AD) Casting Wolf's Frenzy Wolf's Frenzy or dashing while inside the area will reduce Dance of Arrows' Cooldown reduction icon cooldown. REDUCED COOLDOWN: 4 / 3.5 / 3 / 2.5 / 2 Dance of Arrows resets Lamb's basic attack timer.


W - Ability: Wolf's Frenzy
Wolf's Frenzy

PASSIVE: As Kindred move and attack, they build up to 100 stacks of Hunter's Vigor. At full stacks, Lamb's next basic attack restores up to 32 - 100 (based on level) health, based on Kindred's missing health. ACTIVE: Wolf Dash dashes to the target location and claims the surrounding area as his territory for the next 8.5 seconds, separating from Lamb. Wolf autonomously attacks enemies within the area, prioritizing Lamb's attack target. Wolf's basic attacks deal magic damage and scale with 50% of Kindred's bonus attack speed. Against monsters, Wolf deals 50% increased damage and his attacks both Slow icon slow his target by 50% for 2 seconds. MAGIC DAMAGE: 25 / 30 / 35 / 40 / 45 (+ 20% bonus AD) (+ 1.5% (+ 1% per Mark of the Kindred Mark) of target's current health) Wolf's Frenzy ends immediately if Lamb leaves the area.


E - Ability: Mounting Dread
Mounting Dread

ACTIVE: Lamb cripples the target unit, Slow icon slowing them by 50% for 1 second. If Lamb manages to attack the target twice with no longer than 4 seconds between each attack after casting Mounting Dread, her third attack within the following 4 seconds directs Wolf to pounce the target, dealing bonus physical damage, capped against monster at 300 bonus damage. BONUS PHYSICAL DAMAGE: 80 / 100 / 120 / 140 / 160 (+ 80% bonus AD) (+ 8% (+ 0.5% per Mark of the Kindred Mark) of target's missing health) Wolf's pounce will Critical strike icon critically strike for 50% bonus damage against targets below 15% (+ 50% critical strike chance) of their maximum health (this applies to monster as well).


R - Ability: Lamb's Respite
Lamb's Respite

ACTIVE: Lamb blesses the ground under herself for 4 seconds. While inside the area, all units Intervention cannot be reduced below 10% their maximum health. Units in the area who reach the threshold cannot be healed for the remaining duration. All units within the zone are Heal power healed immediately when the blessing ends. HEAL: 200 / 250 / 300 e "Shine once more, before the end."